Disrupting the sports sponsorship industry thru Gamification
The sports
sponsorship market is a nearly $20 Billion market.
Over the past 30 years sports
sponsorships have been sold primarily the same way: sales teams scour the local
landscape to identify companies with marketing budgets large enough to justify
a six-figure investment. With no real
means of measurement available, these potential sponsors are pitched on the
value of having their brand appear alongside that of the team’s brand to create
an emotional attachment with fans and consumers. In today’s world of virtually unlimited leisure-time
options, consumer brands have now recognized that simply paying for their logo
to appear next to that of a professional sports team, or purchasing television advertising
or in-stadium advertising during games no longer provides the same return on
investment. Consequentially, the cost of advertising has escalated; competition
for advertising space has increased, all in a limited market of potential consumers.
Finding ways to stand out is no longer an academic option, but a marketing necessity.
The prices and other terms for
these sponsorships rarely contain performance clauses and instead are based on
the geographic market size and how well the team is performing (which directly dictates
how many fans might be following the team).
In the simplest terms, these sponsorships consist of multi-year
contracts providing multiple forms of display advertising. With the advent of digital marketing, sponsors
have gained tools that provide a much broader and deeper connection with the
fan, but the revenue generated by teams has not grown proportionately.
So while the potential for fan
interaction has increased dramatically for marketers, team revenues have stayed
basically the same. In order to meet an
annual increase in revenue, sales teams are tasked with finding new big-ticket
advertising clients from an ever
shrinking pool of candidates.
We believe the reason that sponsorship
revenue has remained basically flat compared to the value teams offer the
marketer lies in the fact that the business model for monetizing sponsorships
hasn’t changed in 30 years. Currently:
1. The fan is treated as prospect to
sell instead of a resource to be groomed and harvested.
2. Team sales departments are
looking upmarket for bigger clients with bigger budgets. The evolution of the sports industry means
these bigger ad deals are getting done mainly at the league level – leaving the
individual teams fighting for the smaller clients and budgets.
We foresee the future of sports sponsorship
that will depend on creating dynamic and engaging campaigns that allow sponsoring
brands to become closely integrated with the team being used as the channel. Our strategy is to intertwine the team, the
fan and the sponsoring brand with interactive online gaming to yield increased benefits
to all parties.
We believe the Gamefication of
Sports Sponsorships is fundamentally disruptive technology. As is true of other disruptive technologies
we believe the solution to increasing sponsorship revenues lies in expanding
the market opportunities by looking downmarket.
Starting with the fan as our focus, we
propose to apply technology to team resources that have been underutilized and
undervalued. Our goal is to bring small
businesses (that cannot afford a six-figure sponsorship)
into sports sponsorships. This market, when aggregated, provides teams a larger
source of potential revenue than all the big targets marketers combined.
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